Asteroids Deluxe (rev 1)


Shooter / Field




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Asteroids Deluxe (rev 1)

Asteroids Deluxe (rev1) is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc.[4] The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers’ counter-fire. The game becomes harder as the number of asteroids increases.

Asteroids was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Howard Delman previously used for Lunar Lander. Asteroids was based on an unfinished game titled Cosmos; its physics model, control scheme, and gameplay elements were derived from Spacewar!Computer Space, and Space Invaders and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around both screen axes.


A ship is surrounded by asteroids and a saucer.

The objective of Asteroids is to destroy asteroids and saucers. The player controls a triangular ship that can rotate left and right, fire shots straight forward, and thrust forward.[7] Once the ship begins moving in a direction, it will continue in that direction for a time without player intervention unless the player applies thrust in a different direction. The ship eventually comes to a stop when not thrusting. The player can also send the ship into hyperspace, causing it to disappear and reappear in a random location on the screen, at the risk of self-destructing or appearing on top of an asteroid.[8]


Asteroids was released for the Atari VCS (later renamed the Atari 2600) and Atari 8-bit family in 1981, then the Atari 7800 in 1986. A port for the Atari 5200, identical to the Atari 8-bit computer version, was in development in 1982, but was not published.[19] The Atari 7800 version was a launch title and includes cooperative play; the asteroids have colorful textures and the “heartbeat” sound effect remains intact.[20]

Programmers Brad Stewart and Bob Smith were unable to fit the Atari VCS port into a 4 KB cartridge. It became the first game for the console to use bank switching, a technique that increases ROM size from 4 KB to 8 KB.[21]

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