Bubsy in Claws Encounters






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Bubsy in Claws Encounters

Bubsy in: Claws Encounters[a] often shortened to Bubsy, is a platform game first released for the Sega Genesis and Super Nintendo Entertainment System by Accolade in 1993.[6] It is the first entry in the Bubsy series of video games. The game’s title is a play on words in reference to the film Close Encounters of the Third Kind,[7] with the game revolving around Bubsy defending the planet’s supply of yarn balls from alien invaders.[8]

The game was ported to Windows in 1995 under the title Super Bubsy. A sequel, Bubsy 2, was released in 1994.[9]


In the game, enemy aliens called “Woolies” intend to steal Earth’s supply of yarn balls. Since Bubsy has the world’s largest collection of yarn balls, he has the most at stake and sets out to stop the Woolies and reclaim the yarn balls.[8] The game plays as a 2D side-scrolling platformer.[6] The player must maneuver Bubsy through the levels, jumping on Woolies, and collecting stray yarn balls (which earns the player an extra life if 500 are collected).[10] The game consists of sixteen levels, and Bubsy starts off with nine lives.[11] In general, the game’s gameplay has been compared to the Sonic the Hedgehog games from the Genesis era.[12][11][13][14]


Designer Michael Berlyn had previously designed adventure video games, such as Altered Destiny and Les Manley in: Search for the King, prior to his work on Bubsy.[15] Eventually burning out on the genre, he came across the original Sonic the Hedgehog and ended up playing it 14 hours a day, for a whole week, in order to find inspiration to do his own take on it.[15] Development of the game began in 1991. Earlier sketches show Bubsy wearing shoes which were omitted in the final design. The Genesis version, which was the first one being worked on, was to be released in late 1992 but Accolade’s legal troubles with Sega caused the game to be delayed.[16] After artists Beckett Gladney and Ken Macklin constructed the backgrounds and character animations respectively on a PC program, a group named Solid Software went on to program them for the Super NES.[17]

Director John Skeel said in an interview that they want to create a game as fast as Sonic and as deep as Mario. They also planned the game to be easy to play but hard to master.[18] He also had difficulty finding a good voice for the main character. After weeks of searching through voice talent tapes, Skeel received a call from Brian Silva who aided trying to find a suitable voice, until Skeel tried speeding up a recording of Silva’s voice, which took inspiration from Looney Tunes characters like Daffy Duck and Bugs Bunny, and added to the end result of Bubsy’s design. Bubsy’s catchphrase, “What could possibly go wrong?”, was derived from the development team’s quip.[19]

This work © 2023 by Wikipedia is licensed under CC BY-SA 4.0

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