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Columns

Genre

Puzzle

Console

SNES

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SNES

Columns

Columns (Japanese: コラムス, HepburnKoramusu) is a match-three puzzle video game released by Sega in 1990. Designed by Jay Geertsen, it was released by Sega for arcades and then ported to several Sega consoles. The game was subsequently ported to home computer platforms, including the Atari ST.

Gameplay

Columns was one of the many tile-matching puzzle games to appear after the great success of Tetris in the late 1980s.[10] The area of play is enclosed within a tall, rectangular playing area. Columns of three different symbols (such as differently-colored jewels) appear, one at a time, at the top of the well and fall to the bottom, landing either on the floor or on top of previously-fallen “columns”. While a column is falling, the player can move it left and right, and can also cycle the positions of the symbols within it. After a column lands, if three or more of the same symbols are connected in a horizontal, vertical, or diagonal line, those symbols disappear. The pile of columns then settles under gravity. If this resettlement causes three or more other symbols to align, they too disappear and the cycle repeats. Occasionally, a special column with a multicolor Magic Jewel appears. It destroys all the jewels with the same color as the one underneath it. The columns fall at a faster rate as the player progresses. The goal of the game is to play for as long as possible before the well fills up with jewels, which ends the game. Players can score up to 99,999,999 points.[11]

Ports

Sega ported the arcade game to the Mega Drive/Genesis console. This version of the game was nearly identical to the original arcade game.[9]

Columns was the first pack-in game for the Game Gear. This version was slightly different from the Mega Drive/Genesis version and its soundtrack was transposed and rearranged due to the limitations of the handheld’s sound chip. While the columns themselves were updated for the Mega Drive/Genesis version, the overall decoration was less like a cartoon in the Game Gear version and instead more artistically designed. Lastly, the Game Gear version had a feature that let the player change the jewels to fruit, squares, dice, or playing card suits (clubs, diamonds, spades, and hearts).

In 1990, Compile and Telenet Japan developed and published an MSX2 version.

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