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Cybernator

Genre

Run and gun, Platformer

Console

SNES

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SNES

Cybernator

Cybernator is a 2D mechaaction game developed by Masaya and released in 1992 for the Super Nintendo Entertainment System.[1] The second entry in the Assault Suit series, it is a prequel to the first game, Target Earth. The game was localized and published overseas by Konami. The story follows Jake Brain who pilots a giant mecha and fights in a war engulfing the entire world.

Plot

The game takes place in the future, during a time when Earth’s fossil fuels have begun to dwindle. There is a massive war taking place all over the earth for control of these resources, as well as for territorial rights on the moon. The two warring governments, the Axis and Federation, have the ability to go into space and create giant space stations and weapons of mass destruction.

Jake is the game’s protagonist. He is a soldier drafted into the Pacific States’ Marine Corp and pilots a Federation Assault Suit. In the prologue text he states he only fights because he is a soldier, not concerned with patriotism or politics. Survival for a soldier means defeating the enemy. The Suit has a humanoid shape, with arms, legs, a torso, and a head. It is equipped with a variety of weapons and other special accessories, giving it full land and minor air capabilities.

Jake and his platoon, which operate from the warship Versis are tasked with destruction of Bildvorg, the most powerful mech of the Axis forces. The various missions in the game lead up to the completion of this objective. (It is piloted by Major Beldark, whom Jake meets first in mission 4 and would later meet Jake once before the final boss). Versis sends out 2 other suits, one is unnamed and another is named Apollo in stage 4, who is killed offscreen by one suit that is really fast (Beldark). Ironically in that mission the player saves an enemy suit entering the Earth’s atmosphere, whereas Beldark kills Jake’s ally Apollo soon after.

Development

Toshiro Tsuchida served as producer for the game. Afterwards, he joined G-Craft and worked on the game Front Mission.[2]

The soundtrack, composed by Masanao Akahori, was later rearranged and released as an official soundtrack CD in Japan.

The original Japanese releases featured artwork done by Satoshi Urushihara.[3]

Designer Satoshi Nakai was insistent on the game including destructive environments.[4]

Cybernator was the subject of censorship during its localization. The Japanese version featured written dialog accompanied by a portrait of the speaker, but these portraits were removed during localization. There is also a scene absent in which the president of the enemy forces, whose banner is that of the European Union, after realizing that his nation has been defeated, commits suicide. Also some written dialog is taken out, which shows the soldier rescued in the fourth level being in the robot fought before the final boss. However the few human enemies in the game remain (that are minuscule in scale vs machines throughout the game) with no censorship when they are killed.

This work © 2023 by Wikipedia is licensed under CC BY-SA 4.0

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