Dino City


2D action platformer




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Dino City

Dino City is a platform video game developed and published by Irem Corporation for the Super Nintendo Entertainment System.

The game is loosely based on the 1991 made-for-television American film Adventures in Dinosaur City by Smart Egg Pictures, and borrows many of the film’s characters, settings, and basic plot while providing its own unique art direction and style. Initially released in July 1992 for Japanese audiences, the game was later made available in North America the following September. The game centers on two friends, Timmy and Jamie, young children who are accidentally transported to a world resembling prehistoric Earth populated by anthropomorphic dinosaurs. While a device which will allow them to return home exists in this environment, a critical component has been stolen by Mr. Big, leader of a gang of Neanderthals known as The Rockeys, leaving the player to guide Timmy or Jamie to his castle to retrieve it. They are assisted by Rex, a Tyrannosaurus, and Tops, a Protoceratops, each with their own play-styles.


DinoCity is a traditional platformer-style action game where the player must move their character from left to right across the screen while avoiding obstacles, jumping on platforms, and defeating enemies.[2] Players are given the choice of controlling Rex with Timmy or Tops with Jamie at the beginning of the game as well as at the start of each new level. While Tops can throw darts to damage enemies from a distance, Rex is confined to close combat by punching them or swinging his tail.[3] Each dinosaur character can defeat enemies by jumping on them, and at any point the player may relegate control to their human riders, who can freeze enemies in place by using a special energy device. While controlling the children, the dinosaurs become immobile and may be used as platforms themselves to reach otherwise inaccessible items. The game supports up to two players who are given alternating turns at play each time the other loses a life.[3]

In order to pass each of the game’s six levels (and one secret level), players must navigate through a number of screens joined by doors. Each screen resembles a different environment, and can include caves, jungles, grasslands, ice caverns, volcanoes, or cities. Once a player has passed enough screens they must battle a boss character before advancing. If a character loses enough lives, they are given the option to continue up to three times before the game is over. During gameplay a player may collect eggs which grant an extra life if enough are obtained, as well as hearts that restore lost health. The game utilizes a password system that allows players to return to the start of any level from the title screen.

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