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Dragon Ball Z – Super Butouden III

Genre

Fighting

Console

SNES

Ratings

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69

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Dragon Ball Z – Super Butouden III13 Downloads

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SNES

Dragon Ball Z – Super Butouden III

Dragon Ball Z – Super Butouden III is a 1994 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System. Based upon Akira Toriyama‘s Dragon Ball franchise, it is the sequel to Dragon Ball Z: Super Butōden 2, which was released earlier in 1993 for SNES.[1] Following the Majin Buu arc, its gameplay remains relatively the same as the previous two Super Butōden entries, consisting of one-on-one fights using a main six-button configuration, featuring special moves as well as two playable modes.

Dragon Ball Z: Super Butōden 3 was created by most of the same team who previously worked on the first two Super Butōden entries on Super Nintendo, with producer Toshihiro Suzuki returning to lead its production, with additional support from staff of both Toei Animation and V Jump magazine. Like its predecessors, Super Butōden 3 garnered positive reception from critics, however the lack of a story mode was heavily criticized by reviewers.

Gameplay – Dragon Ball Z – Super Butouden III

See also: Dragon Ball Z: Super Butōden 2 § Gameplay

Like previous Super Butōden titles, Dragon Ball Z: Super Butōden 3 is a fighting game similar to Street Fighter II: The World Warrior.[2] Players fight against other characters in one-on-one matches and the fighter who manages to deplete the health bar of the opponent wins the bout and becomes the winner of the match.[3][4] The game features two modes of play (versus and tournament) but missing from the Super Butōden 2 is a story mode.[2][5][6][7] The roster consists of nine playable characters and their respective transformations, with an additional character being unlockable via cheat code.[2] Characters available are GokuGotenTrunks (both in his future and younger forms), Majin VegetaGohanSupreme KaiMajin BuuDabura and Android 18.[2][4][5][8]

Super Butōden 3 uses a customizable six-button control scheme;[3][5] special moves and meteor combos are executed via button combinations.[3][4][5] Characters can dash back and forth by pressing L and R respectively.[4] Players can also charge their Ki gauge by holding the Y and B buttons to unleash a Ki blast attack and counterattack it.[2][4][5] Returning from previous Super Butōden entries is the split-screen feature, where the view is split to keep fighters who are far away in the playfield shown on-screen while their respective positions are kept via a radar.

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