F1 Roc II – Race Of Champions originally released in Japan as Exhaust Heat II (エキゾースト・ヒートII),[3] is a 1993 racing video game developed and published by SETA Corporation for the Super Nintendo Entertainment System. It is the sequel to F1 ROC: Race of Champions, and similarly features Formula One licensing. Unlike that game, F1 ROC II was not released in Europe.
Gameplay – F1 Roc II – Race Of Champions
Gameplay is mostly like the first F1 ROC, though this game features a new system of handling that greatly resembles later F-ZERO games; normal turning is ‘ice’-like, and tapping the accelerator (referred to as ‘boost turning’ in F-ZERO) corrects the vehicle.
The game’s career structure is no longer simply a Formula One season, and is now similar to games like the PC Engine version of F1 Dream or Formula One: Built to Win; starting from smaller local races, one progresses through the Group C division, Formula 3000, and finally Formula One. F1 Roc II – Race Of Champions
Once the player reaches the Formula One part, things change. First, they must choose one of three teams: Footwork, Larrousse, and Benetton. Second, the season’s tracks must be done in order, instead of being able to choose or even re-race a track like in the earlier divisions.
Third, this part uses a season standings system in addition to keeping the times of individual races; the object of the game changes from simply winning the races to acquiring as many points as possible in order to win the championship. Finally, the game becomes more punishing: hitting obstacles, frequent usage of the pit stop, and other careless mistakes will destroy championship hopes just like in the real Formula One. F1 Roc II – Race Of Champions