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Godzilla – Kaijuu Daikessen

Genre

2D fighting

Console

SNES

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SNES

Godzilla – Kaijuu Daikessen

Godzilla – KaijuuDaikessen (ゴジラ 怪獣大決戦, lit. “Godzilla: Strange Beast Great War”) is a 2D fighting video game released in 1994 for the Super Famicom. The game was developed by Alfa System and published by Toho. It was the second game based on Toho’s Godzilla franchise to be released on Super Famicom, following 1993’s Super Godzilla.

The May 1995 issue of Nintendo Power previewed a planned release of the game in North America, titled Godzilla: Destroy All Monsters, but the game was never released for unknown reasons.[1] A similarly-titled game, Godzilla: Destroy All Monsters Melee, was released in North America in 2002.

Gameplay

In the single-player game, players are able to choose from GodzillaAnguirusKing GhidorahGiganMegalonMechagodzillaBiollante and Mothra. No matter which monster the players select, they are taken to a map of Japan and must select their opponent to battle. Battles take place in the familiar 2D fighting screen seen in Street Fighter II and other games of the genre, though the game plays more akin to the SNES Dragon Ball Z: Super Butōden fighting games. Each round has a time period of sixty seconds, during which each monster fights with a variety of attacks to wear their opponent’s energy bar down and win the round. At the end of the round, the player’s score is tallied up based on time, energy and the level of their opponent. Once every enemy monster has been defeated, the player enters the eighth and final round and must face Mechagodzilla/Super Mechagodzilla or Gotengo. Upon the defeat of one of those monsters, the credits roll and the game ends.

Each monster has a variety of standard and unique, special attacks, as well as the ability to block. Standard attacks include light and heavy physical attacks (punch, kick, etc.) and varying degrees of energy-based attacks, a dash attack and a grab attack. Each monster also has the ability to stun the opponent with a loud roar. As a succession of hits is landed, the monster will glow red and be stunned for several seconds, while a separate energy bar fluctuates, either to increase the strength of the monster’s attack or the possibility of stunning the opponent. Monsters are able to use their projectile attacks to block oncoming projectiles, similar to Street Fighter II, and sometimes the two can clash in a brief test-of-strength encounter.

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