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Lemmings I

Genre

Puzzle, Strategy

Console

SNES

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SNES

Lemmings I

Lemmings I is a puzzlestrategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint.

The objective of the game is to guide a group of anthropomorphised lemmings through a number of obstacles to a designated exit. To save the required number of lemmings to win, one must determine how to assign a limited number of eight different skills to specific lemmings that allow the selected lemming to alter the landscape, to affect the behaviour of other lemmings, or to clear obstacles to create a safe passage for the rest of the lemmings.

Lemmings was one of the best-received video games of the early 1990s. It was the second-highest-rated game in the history of Amstrad Action, and was considered the eighth-greatest game of all time by Next Generation in 1996. Lemmings is also one of the most widely ported and best-selling video games, and is estimated to have sold around 20 million copies between its various ports. The popularity of the game also led to the creation of sequelsremakes and spin-offs, and has also inspired similar games. Many retrospective reviews have cited it as one of the greatest games of all time.

Gameplay

Lemmings is divided into a number of levels, grouped into four difficulty categories.[13] Each level begins with one or more trap doors opening from above, releasing a steady line of lemmings who all follow each other.[14] Levels include a variety of obstacles that prevent lemmings from reaching the exit, such as large drops, booby traps and pools of lava.[15]

The goal of each level is to guide at least a portion of the green-haired, blue-robed lemmings from the entrance to the exit by clearing or creating a safe passage through the landscape for the lemmings to use.[16][17] Unless assigned a special task, each lemming will walk in one direction ignoring any other lemming in its way (except Blockers), falling off any edges and turning around if they hit an obstacle they cannot pass.[18] A lemming can die in a number of ways: falling from a great height, drowning or falling into lava, disappearing off the bottom of the level map, being caught in a trap or fire, or being assigned the Bomber skill. Every level has a time limit; if the timer expires, the level ends and the player is evaluated on the number of lemmings rescued.

To successfully complete the level, the player must assign specific skills to certain lemmings. Which skills and how many uses of each are available to the player varies from level to level, and the player must assign the skills carefully to successfully guide the lemmings.[17] There are eight skills that can be assigned:[16] Climbers climb vertically though fall down if they hit an overhang. Floaters use a parachute to fall safely from heights. Bombers explode after a five-second timer, destroying themselves and any destructible landscape in close proximity, though not damaging other lemmings or traps. Blockers stand still and prevent other lemmings from passing; lemmings that hit a Blocker simply reverse direction. Builders build a stairway of 12 steps. Bashers, Miners and Diggers dig horizontally, diagonally downwards or directly downwards respectively.[13]

While the player is able to pause the game to inspect the level and status of the lemmings, skills can only be assigned in real-time. Lemmings are initially released at a rate predetermined by the level (from 1 to 99). The player can increase the rate as desired to a maximum of 99, and later decrease it down to, but not lower than, the initial rate. The player also has the option to “nuke” all the remaining lemmings on the screen, converting them to Bombers.[13] This option can be used to abort a level when in a no-win situation, remove any Blockers that remain after the remaining lemmings have been rescued, or end a level quickly once the required percentage of saved lemmings has been reached.[16]

The four difficulty groups – “Fun”, “Tricky”, “Taxing” and “Mayhem” – are used to organise the levels to reflect their overall difficulty.[19] This rating reflects several factors, including the number of obstacles the player has to surpass, the limitation on the number of types of skills available to assign, the time limit, the minimum rate of lemming release, and the percentage of lemmings that must be saved.[17] Some versions have additional difficulty ratings with more levels in each.

This work © 2023 by Wikipedia is licensed under CC BY-SA 4.0

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