San Francisco Rush – Extreme Racing (USA) (En,Fr,De) (Rev 1)






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San Francisco Rush – Extreme Racing (USA) (En,Fr,De) (Rev 1)

San Francisco Rush – Extreme Racing is a video game developed and published by Atari Games. This game was first released in arcades in 1996 and was ported to Nintendo 64 in 1997 and the PlayStation in 1998. San Francisco Rush: Extreme Racing is the first game in the Rush series.


San Francisco Rush was built around the 3dfx Voodoo Graphics dual chips.[2] The 3dfx hardware was cheaper to develop for than proprietary systems, and Atari used the savings to sell the game at a lower price to arcade operators.[3] It was unveiled at the 1996 Amusement & Music Operators Association (AMOA) show.[4] After originally looking at maps of San Francisco, knowing that the cars would be going 150–160 mph, they realized that they would instead have to craft an alternate version of the city that was more ‘fun’.[5]

The new tracks included in The Rock: Alcatraz Edition were actually designed for the Nintendo 64 version of the game, with the sole exception of the Alcatraz track.[6][7]


Released in 1996, the original San Francisco Rush: Extreme Racing features three tracks that take place in San Francisco, California, and eight playable vehicles. San Francisco Rush: Extreme Racing is the first game to use Atari Games‘ Flagstaff engine.

Released in 1997, San Francisco Rush: The Rock was a ROM update for the original game, allowing arcade owners to extend the life of the original cabinet.[6] The update brought four tracks, including the Alcatraz track, and four new cars.[7][8] The arcade cabinet is seen in one clip in the music video for Len‘s “Steal My Sunshine” (1999).

Released in 1998, San Francisco Rush: The Rock: Wave Net is the third and final installment of San Francisco Rush. It’s an updated version of The Rock with support for online multiplayer.

Nintendo 64

Rush was ported to the Nintendo 64 in 1997. This conversion contains six tracks, with two of them containing secret stunt courses, plus one hidden track from both San Francisco Rush: Extreme Racing and San Francisco Rush The Rock: Alcatraz Edition. The regular tracks can be run in either reverse or mirrored modes and feature added collectible hidden keys throughout the track that can be used to unlock hidden vehicles. Most of the original cars appeared in this conversion, but some from San Francisco Rush The Rock: Alcatraz Edition are not present. This conversion contains a Practice Mode and a Death Race mode where all cars that crash during a race remain on the track in a wreck,[9] thereby ending the game if the player crashes. The Nintendo 64 port of Rush also includes a Circuit Mode and a save system for Fast Times, circuit progress, and hidden keys that the player can find on secret spots to unlock new cars.

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