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Virtual Pro Wrestling 2 – Oudou Keishou (Japan)

Genre

Wrestling

Console

N64

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Virtual Pro Wrestling 2 – Oudou Keishou (Japan)28 Downloads

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N64

Virtual Pro Wrestling 2 – Oudou Keishou (Japan)

Virtual Pro Wrestling 2 -Oudou Keishō (バーチャル・プロレス2 〜王道継承〜) is a professional wrestling video game released in 2000 for the Nintendo 64 game console. The game was only released in Japan and is the sequel to 1997’s Virtual Pro Wrestling 64. The subtitle, Ōdō Keishō, translates to English as Royal Road Succession, which is also the name of the game’s single player mode.[1]

The game features the same engine as WWF WrestleMania 2000 but the two titles otherwise differ considerably and feature entirely different rosters. WrestleMania 2000 was released in Japan as well, unlike previous AKI-developed WCW titles.

Production

At the 1999 Nintendo Space World, fans got a preview of the game which was 65% completed. Modes boasted were Tournament, League, Ranking and Grand Meeting, as well as the newly added Belt Edit, Champion Road and an expanded player creation mode. The game was said to have over 1,000 different move combinations and a roster of “way over 100 fighters”.[2]

Features

Catering to the Japanese fanbase, Virtual Pro Wrestling 2: Ōdō Keishō deemphasizes the gimmicks and theatrics of American wrestling while introducing various competitive, sportsman-like attributes of puroresu. It features no WWF license and is based entirely on Japanese wrestling; consequently, unlike previous games which included WCW wrestlers, none of the current WWF superstars at the time were included in VPW 2Asmik Ace Entertainment was only licensed to genuinely represent talent from AJPW; thus, for legal purposes, all other performers were given generic names and altered apparel with the ability to be modified by the player.

VPW 2 omitted the newly introduced Cage match and First Blood match of WrestleMania 2000 as they were unconventional to Japanese wrestling (although, a “First Blood” option does exist, whereby, if the wrestler bleeds twice the match is stopped by the official). It did, however, resurrect the test-of-strength grappling function and the striking combination grapple from 1998’s WCW/nWo Revenge. It also introduced the running grapple as an intuitive counterpart to the long-established running strike. VPW 2 boasts hundreds of moves including many prohibited in mainstream American wrestling such as the dangerous hangman’s DDT, Russian neckdrop, and Burning Hammer. In a first for 3D wrestling games, an entirely unique grappling system was also developed for mixed martial artists which corresponds with optional shootfighting rules. Such stipulations place emphasis on strike combinations, judo takedowns, and submissions and allows strikes to cause substantial damage.[1] This in conjunction with professional wrestling standards allows for unique hybrid-style matches.

In contrast to the theatrical entrances of American pro wrestlers, performers in VPW 2 are given a simple backstage intro and are audibly announced upon entering the ring. Venues include the Nippon BudokanKawasaki StadiumKorakuen Hall, and the Tokyo Dome.[3] Entrance themes are limited to a few signature AJPW themes and original MIDI songs of generic rock music. The player can also choose from three different referees with distinct reaction times and count speeds.

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