Xena – Warrior Princess – The Talisman of Fate (USA)






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Xena – Warrior Princess – The Talisman of Fate (USA)

Xena: Warrior Princess: The Talisman of Fate is a 1999 fighting video game developed by Saffire and published by Titus Interactive for the Nintendo 64. It is based on the television series, Xena: Warrior Princess, which aired from 1995 to 2001.[2][3]


The player chooses from the cast of characters and then, in a random order, fights the other characters (including the player’s character). Xena will usually appear as the sub-boss. The final boss is Despair, a character original to the game, who is Dahak’s champion. After defeating Despair, the player’s character’s individual ending will take place, with varying dialogue depending on the difficulty selected. The game also has a roster mode, where the player selects a team of up to five characters and enters a free-for-all against other teams. Also, players can arrange teams and fight against other teams. Each character has their own special moves (such as Xena’s chakram and Callisto’s fire blast), and is able to perform weapon combos, after which Xena may shout either “wow” or “excellent”, or the crowd may boo.


CNET Gamecenter4/10[6]
Consoles +83%[7]
Game Informer3.5/10[8]
GamePro(T.F.) [10][a]
(M.S.) [11][b]
Next Generation[13]
Nintendo Power6.8/10[14]

The game received mixed reviews according to the review aggregation website GameRankings.[4]

Matt Casamassina of IGN wrote that the game’s graphics were “highly detailed and varied.” Casamassina also wrote that the game’s 3D polygonal characters “look right on par with their television counterparts. Meanwhile, the game’s 3D arenas, also modeled after recognizable locations from the show, look splendid with crisp textures, animated background effects and lots of variation.” Casamassina also praised the game’s camera system and “super smooth framerate”, but criticized the fact that none of the actors from the television series lent their voices to the game.[3]

Casamassina was also disappointed that the characters only had “roughly a handful of special moves” each, and noted that “some of the character animation is a bit awkward looking. Xena and friends move almost too fast at times and some moves come off as robotic and stiff.” Casamassina concluded that the game “is a surprisingly good fighter that brings the license to Nintendo 64 in top form. Featuring a remarkable 3D engine, pretty graphics and an outstanding four-player mode to boot, the game has a lot to offer and does its best to disprove the theory that all licensed videogames are doomed to be poor. But at the same time, the game fails to deliver a long, challenging quest with only 11 playable characters and arenas to choose from and a simplistic (though fun) fighting engine that’s just not very deep.”[3]

Doug Trueman of GameSpot wrote, “Almost everything in this game is done poorly, except the music – but twice while playing this title (the final, retail version, mind you) the sound effects and musical score cut out completely at the end of a match for no reason. Restarting the game is the only way to resurrect the audio.” Trueman criticized the game’s “atrocious” collision detection and “awful” animation, but noted its “well-drawn” backgrounds.[2]

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