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Streets of Rage 2

Genre

Beat ’em up

Console

Sega Genesis

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Sega Genesis

Streets of Rage 2

Streets of Rage 2

Streets of Rage 2, known as Bare Knuckle II In Japan,[c] is a 1992 side-scrolling beat ’em up video game published by Sega for the Mega Drive/Genesis. A sequel to Streets of Rage (1991), the characters Axel Stone and Blaze Fielding return while the game also introduces two new characters: Max Thunder, and Eddie “Skate” Hunter[d], the younger brother of Adam Hunter from the first game.

Streets of Rage 2 was developed by an ad hoc team of several companies: Sega, Ancient, Shout! Design Works, MNM Software, and H.I.C.[5] Ancient‘s Ayano Koshiro was the lead graphic designer and one of the game design planners, while her brother Yuzo Koshiro composed the music. The game was programmed by the same team as the original.

Upon release, Streets of Rage 2 received critical acclaim and topped sales charts for months. The game is commonly regarded as the best entry in the series, the best beat ’em up game for the Sega Genesis, one of the best beat ’em up games in general, and is considered one of the greatest video games of all time.

Gameplay – Streets of Rage 2

See also: Gameplay of Streets of Rage

Genesis version screenshot with a fight in progress

Like the previous game, Streets of Rage 2 is a side-scrolling beat-em-up in which one or two players fight against waves of enemies while picking up weapons and items along the way. Along with returning characters Axel Stone and Blaze Fielding, the game introduces two new characters; Max Thunder, a slow-moving but powerful wrestler, and Eddie “Skate” Hunter (known as Sammy Hunter in the Japanese release),[6] the brother of previous game’s Adam Hunter who can move around quickly with his rollerblades. In addition to standard attacks, which have been expanded from the previous game, each character can perform a unique Blitz Attack by double tapping a direction before attacking.

Replacing the police car attack from the previous game, each character can perform Special Attacks which can deal extra damage or attack enemies from all directions at the cost of the player’s health. Along with the main campaign, two players can also fight against each other in the game’s Duel mode.[7]

Plot – Streets of Rage 2

One year has passed since the events of Streets of Rage. To celebrate the defeat of the mysterious Mr. X and his criminal organization, The Syndicate, the trio of Adam Hunter, Axel Stone and Blaze Fielding had met at their favorite nightspot in Wood Oak City, reminiscing about both their vigilante crusade and triumphant victory from within the previous year. Axel and Blaze had moved out of the city after the adventure, with Axel working as a part-time bodyguard and Blaze teaching dance classes. Adam has since rejoined the police force and lives in a small house with his younger brother, Eddie “Skate” Hunter.

The next afternoon, Blaze had received an unexpected yet emergency phone call from Skate, who had informed her that upon arriving at home from school, Skate was shocked to find his house in ruin and his older brother missing. Attached to the front door was a picture of Adam chained to a wall at the feet of Mr. X. The criminals began to retake the streets once more, as beatings and looting took place regularly and in broad daylight; chaos reigned in Wood Oak City, far worse than before. Realizing that Mr. X and The Syndicate have returned for revenge against them and the city, Blaze wastes no time in informing Axel about the unexpected situation, with Axel himself personally vowing to help Blaze out in defeating Mr. X and rescuing Adam.

From within the preparation of their upcoming second battle against Mr. X and The Syndicate, Blaze and Axel are soon joined by Skate, who wishes to help out in rescuing and saving his older brother Adam and Axel’s friend, a professional wrestler named Max Thunder who also seeks to help aid Axel and Blaze out as well in rescuing and saving their kidnapped friend.

The quartet soon embarks on a rescue mission, which will take them from Wood Oak City all the way to Mr. X’s hideout on a desolate island, where they will eventually face Mr. X and his bodyguard Shiva. Unlike the other two games in the series, Streets of Rage 2 has only one ending, where Mr. X is defeated and Adam is rescued, after which the heroes leave in a helicopter.

Development – Streets of Rage 2

Design and programming – Streets of Rage 2

Ancient‘s Ayano Koshiro served as the lead graphic designer and one of the planners on the game design team. She designed the graphics, characters, and combat mechanics. Her brother Yuzo Koshiro, the lead music composer, also provided some input on the combat. The brother-sister team took inspiration from Capcom‘s Street Fighter II, an arcade cabinet of which they had installed at the Ancient office. The hit arcade video game influenced the combat system of Streets of Rage 2.[8]

Streets of Rage 2 was coded by the same programming team that did the original game. To make it possible to add more features and additional memory cache, the programmers improved the Mega Drive cartridge specifications.[9]

Soundtrack – Streets of Rage 2

Main article: Music of the Streets of Rage series

The soundtrack for Streets of Rage 2 was composed by Yuzo Koshiro, along with three contributions from Motohiro Kawashima. It was composed using then outdated NEC PC-8801 hardware alongside Koshiro’s own audio programming language. According to Koshiro: “For Bare Knuckle I used the PC88 and an original programming language I developed myself. The original was called MML, Music Macro Language. It’s based on NEC‘s BASIC program, but I modified it heavily. It was more a BASIC-style language at first, but I modified it to be something more like Assembly. I called it Music Love’. I used it for all the Bare Knuckle Games.”[10]

The soundtrack was influenced by electronic dance music, specifically housetechnohardcore techno,[11] and breakbeat.[12] The soundtrack for Streets of Rage 2 is considered “revolutionary” and ahead of its time,[13][14] for its “blend of swaggering house synths,” “dirty” electro-funk and “trancey electronic textures that would feel as comfortable in a nightclub as a video game.”[13]

Release – Streets of Rage 2

In Japan and Europe, Streets of Rage 2‘s title uses Roman numerals (Bare Knuckle II in Japan and Streets of Rage II in Europe) instead of the Arabic numerals used in North America (Streets of Rage 2). In the North American version, Blaze’s flying kick sprite was slightly edited to be less risqué. The Japanese version also shows Mr. X smoking a cigar, which was edited out of the EU and U.S. versions. The Japanese version gives Skate’s first name as Sammy, but in the European and North American versions, his name is Eddie. The European version gives Max’s second name as Hatchett; the North American and Japanese versions give it as Thunder.

Streets of Rage 2 supports the Sega Activator peripheral, which was first shown at the January 1993 Consumer Electronics Show (CES), where it was demonstrated with Streets of Rage 2.[15]

Ports – Streets of Rage 2

The Master System and Game Gear 8-bit versions of Streets of Rage 2 are quite different from the Mega Drive original, and to each other, similar to the Master System/Game Gear version of Sonic the Hedgehog. In addition to having different levels and the inferior graphics, Max Thunder is omitted from both. The Game Gear version does not show enemy names.

An arcade version of Streets of Rage 2 was released onto Sega’s Mega Drive based Mega-Play hardware. It uses a regular credit system. In this version, all 1-ups have been replaced by money bags, there is no in-game timer and the difficulty levels are one step above the Mega Drive version. Scoring is kept by number of KOs, instead of damage inflicted.

Streets of Rage 2 was collected in the Sega Smash Pack for Sega’s final home console the Dreamcast. There is also a port of the game as well as the first and third games on the Japanese version of Sonic Gems Collection for the PlayStation 2 and GameCube. The ports on Sonic Gems Collection are Genesis perfect and are the Japanese versions of the games (they are also available on GameTap). The game appears in Sonic’s Ultimate Genesis Collection for Xbox 360 and PlayStation 3. The game appears in Sega Genesis Classics for Xbox One and PlayStation 4.

The game was released for Japan’s Virtual Console on May 15, 2007, and then released on North America’s on May 21, 2007, and on Europe’s on June 1, 2007. The original game was released for the iPhone and iPod Touch in April 2011. Streets of Rage 2 was released on the PlayStation Network June 28, 2011 for the PlayStation 3. It was published on Steam on 26 January 2011, both as stand-alone purchase and part of the SEGA Genesis / Mega Drive Classics Pack 4. On August 29, 2007, Streets of Rage 2 was released on Xbox Live Arcade for the Xbox 360 console, featuring filtered graphics and online co-operative play. It was later removed from the service in June 2012 and replaced with the Streets of Rage Collection, which includes all three games of the series.[16] The game was released on the Nintendo Switch Online + Expansion Pack on October 25, 2021.[17]

3D Streets of Rage 2 was developed by M2 as part of the 3D Classics series for the Nintendo 3DS. It was released on April 29, 2015, in Japan[18] and worldwide on July 23, 2015.[19][20] In addition to being redesigned with the stereoscopic 3D effects of the 3DS, it features two new gameplay modes in Rage Relay and Casual Mode. Rage Relay allows the player to play through the game using all four characters in any chosen order, and will switch to the next in line each time they die. Casual Mode allows players to instantly defeat enemies, including bosses, by knocking them to the ground or using combos.[21]

Streets of Rage 2
Streets of Rage 2

Dreamer

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Dreamer

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