Skeleton Krew
Skeleton Krew is an action game for the Sega Mega Drive. It was never released in Japan or Asia.
It uses an isometric perspective. Being released late in the console life cycle, it features very detailed graphics and advanced effects such as sprite tilting and simulated floodlights (as seen in the opening).
Versions for Amiga and Amiga CD32 were also released, and a Sega Mega-CD version was planned for November 1994[2] (later February 1995[3]), but did not materialise.
Gameplay – Skeleton Krew
Three characters are available: Rib, Spine and Joint, representing the classical game archetypes of speed, power and balance type.
The directional keys are used to navigate, and turn the characters upper body while fires the selected weapon.
When the character doesn’t fire, is for selecting weapons and is for jumping, although the jumps are severly lacking in height.
A 6 button controll scheme was also implemented, mapping upper body rotation and jumping to different buttons.
Money and score items are scattered througout the game.
Collecting 1000 points gives the player an extra life and resets the counter. Interestingly there are no other pickups, such as health restoring items (TODO?)
A password system is used to record progress.
Skeleton Krew is an action game for the Sega Mega Drive. It was never released in Japan or Asia.
Versions for Amiga and Amiga CD32 were also released, and a Sega Mega-CD version was planned for November 1994 (later February 1995), but did not materialise.
The Sega Genesis, known as the Mega Drive[1] in regions outside of North America, is a 16-bit video game console that was developed and sold by Sega.
First released in Japan on October 29, 1988, in North America on August 14, 1989 and in PAL regions in 1990, the Genesis is Sega’s third console and the successor to the Master System.
The system supports a library of 880 games created both by Sega and a wide array of third-party publishers and delivered on ROM cartridges.[2]
It can also play the complete library of Master System games when the separately sold Power Base Converter is installed. The Sega
Genesis also sported numerous peripherals, including the Sega CD and 32X, several network services, and multiple first-party and third-party variations of the console that focused on extending its functionality.[3]
The console and its games continue to be popular among fans, collectors, video game music fans, and emulation enthusiasts.
Licensed third party re-releases of the console are still being produced,[4] and several indie game developers continue to produce games for it.[5]
Many games have also been re-released in compilations for newer consoles and offered for download on various digital distribution services, such as Virtual Console, Xbox Live Arcade, PlayStation Network, and Steam.[6][7][8][9]
The Genesis library was initially modest, but eventually grew to contain games to appeal to all types of players.
The initial pack-in title was Altered Beast, which was later replaced with Sonic the Hedgehog.[10] Top sellers included Sonic the Hedgehog, its sequel Sonic the Hedgehog 2, and Disney’s Aladdin.[11]
During development for the console, Sega Enterprises in Japan focused on developing action games while Sega of America was tasked with developing sports games.
A large part of the appeal of the Genesis library during the console’s lifetime was the arcade-based experience of its games, as well as more difficult entries such as Ecco the Dolphin and sports games such as Joe Montana Football.[10]
Compared to its competition, Sega advertised to an older audience by hosting more mature games, including the uncensored version of Mortal Kombat.[10]
This is an alphabetical list of released games for the Sega Genesis. Titles listed do not include releases for the Sega CD and 32X add-ons.
Included in this list are titles not licensed by Sega, including releases in Taiwan by several developers such as Gamtec, as well as releases by Accolade before being licensed following the events of Sega v. Accolade.
This list also includes titles developed by unlicensed third-party developers after the discontinuation of the Genesis, such as Pier Solar and the Great Architects.
A few games were only released exclusively on the Sega Channel subscription service, which was active from 1994 to 1998, in the US.
This means that, whilst cartridges were officially released for use on PAL and Japanese consoles, they were unavailable physically in the US.
While few games were released this way, some of them are considered to be staples in the Genesis library, such as Pulseman and Mega Man: The Wily Wars.
Stage 4 – Mars
Unknown (Sound Test 05)
Stage 1 – Monstrocity
Unknown (Sound Test 05)