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Lion King

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Sega Genesis

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Sega Genesis

Lion King

The Lion King is a platform game based on Disney‘s 1994 animated feature film The Lion King. The game was developed by Westwood Studios and published by Virgin Interactive Entertainment for the Super NES and Genesis in 1994, and was ported to MS-DOSAmigaGame GearMaster System, and Nintendo Entertainment System. The Amiga, Master System, and NES versions were only released in the PAL region. It is the final licensed NES game worldwide. The game follows Simba‘s journey from a young cub to the battle with his uncle Scar as an adult.

Gameplay – Lion King

The Lion King is a side-scrolling platform game in which players control the protagonist, Simba, through the events of the film, going through both child and adult forms as the game progresses. In the first half of the game, players control Simba as a cub, who primarily defeats enemies by jumping on them. Simba’s roar consumes a replenishable meter, and can be used to stun enemies or solve puzzles. In the second half of the game, Simba becomes an adult and gains access to various combat moves such as scratching, mauling, and throws.

Simba starts the game with a certain number of lives, depending on the difficulty setting, which are lost if he runs out of health, falls into a bottomless pit, or a lake of water or lava, or is hit by a rolling boulder. Passing through checkpoints throughout the level allow Simba to restart the level from that point when he loses a life. The game ends prematurely when the player loses all of their lives, although they can continue playing from the current level as long as they have continues.

The player can collect various types of bugs. Some bugs restore Simba’s health and roar meters, other more rare bugs can increase these meters for the remainder of the game, and black spiders reduce Simba’s health. By finding certain bugs hidden in certain levels, the player enters bonus levels as Timon and Pumbaa to earn extra lives and continues. In Pumbaa’s stages, he collects falling bugs and items until either one hits the bottom of the screen or he eats a bad bug, and in Timon’s stages, he hunts for bugs within a time limit while avoiding spiders.

Development – Lion King

The sprites and backgrounds were drawn by Disney animators at Walt Disney Feature Animation, and the music was adapted from songs and orchestrations in the film soundtrack. Game designer Louis Castle revealed that two levels, Hakuna Matata and Be Prepared, were adapted from scenes that were scrapped from the final movie.[6]

 The game’s development started in January 1994 and finished in July. Near the end of development, the monkey puzzle in the second level, “Can’t Wait to be King”, was expanded and made more difficult to meet Disney’s playtime criteria to fight game rentals, as time constraints made it impossible to add more levels.[7]

An Amiga 1200 version was developed with assembly language in two months by Dave Semmons, who was willing to take on the conversion if he received the Genesis source code. He had assumed the game to be programmed in 68000 assembly, and the Amiga and Genesis share the same Motorola CPU family, but he found it had been written in C, a language he was unfamiliar with.[8]

Westwood Studios developed the game for SNES, Genesis, and Amiga. Other conversions were outsourced to different studios. East Point Software ported it to MS-DOS, adding enhanced music and sound effects. The Sega Master System and Game Gear versions were developed by Syrox Developments, and the NES and Game Boy versions were developed by Dark Technologies.

The game had a marketing budget of $8 million[9] from a total budget of $20 million.[9]

Lion King
Lion King

I Just Can’t Wait To Be King

Under the Stars

Hoo Hah Remix

Circle of Life

Can You Feel the Love Tonight

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