Atomic Robo-Kid (アトミック・ロボキッド) is a horizontally scrolling shooter released in arcades by UPL in 1988.[1] In the US, the game was published by Nikom. The PC Engine version is an adaptation of the arcade original and published as Atomic Robo-Kid Special.
Gameplay
The player controls the titular character through six stages of increasing difficulty, facing an alien “governor” boss (which is so large as to be considered a level in and of themself, as some of the bosses take up several screens) at the end of each level, followed by a “duel” level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability.
Robo-Kid can collect four different weapons (whichever weapon is selected is lost when Robo-kid loses a life) in addition to his default gun, collect powerups for a shield that activates on enemy contact, plus rapid fire and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.