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Mario no Photopie (Japan)

Genre

Creativity

Console

N64

Ratings

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643

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N64

Mario no Photopie (Japan)

Mario no Photopie (Japanese: マリオのふぉとぴー, HepburnMario no Fotopī) is a creativityvideo game released for the Nintendo 64 in 1998 exclusively in Japan.[2] With a variety of photo retouching and image composition functions, SmartMedia storage card slots, and planned 64DD floppy disk compatibility, the game was intended to supplant Japan’s small and reluctantly growing market for personal computers.[1]

Gameplay

Gameplay consists of puzzles that the system constructs from images, encouraging user-generated content. The player can compose a unique image using the included Mario series clip art, borders, fonts, and other graphics. The composition’s layout can become a postcard, name card, poster, or a TV slideshow series.[2]

To facilitate such compositions, the user can optionally exchange Exif images with any other SmartMedia device via the two card slots on the top of the game cartridge. Images can be imported from a personal computer or camera and retouched into the game’s compositions. Completed compositions can be exported to a personal computer, or Fuji printing kiosk such as at a shopping mall.[1][2][3] Four optional SmartMedia cards were produced separately and specifically intended for use with the game, preloaded with video game themed graphics files: Sylvanian FamiliesBombermanYoshi,[4]: 242  and The Legend of Zelda. In 2017, a hobbyist modified the game to remove the severely limiting requirement of the now obsolete and deteriorated SmartMedia cards.[3]

Development

The game’s development was a joint effort supervised by Nintendo which contributed some character graphics, the prominent computer memory manufacturer Hagiwara Syscom for the game software,[2][5] electronics makers Datt Japan[2] and Tokyo Electron for integrating the SmartMedia slot into Nintendo’s Game Pak cartridge design, and printer maker Fuji Photo Film Co., Ltd.[1]

On December 2, 1997, Mario no Photopi was preannounced with optional compatibility with the 64DD floppy drive[1] at a time when the drive was expected to launch in March 1998.[6] Compared to a SmartMedia card’s then-typical 2MB,[3] the 64MB floppy disk was intended to hold a user’s entire photo album and therefore further supplant the Japanese user’s need to buy a less desirable personal computer and printer.[1] The 64DD’s drastic launch delays forced the removal of all 64DD functionality from the game. From September 30 to October 3, 1998, the game was publicly demonstrated at Hagiwara Syscom’s booth at World PC Expo ’98.[5]

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