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Mega Turrican

Genre

Run and gun

Console

Sega Genesis

Ratings

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Sega Genesis

Mega Turrican

Mega Turrican

Mega Turrican is a run and gun video game, developed by Factor 5 in 1993 and marketed by Data East in 1994. Part of the Mega Turrican series, it was designed for the Mega Drive/Genesis, and later followed by an Amiga port converted by Kaiko and Neon Studios under the title of Mega Turrican 3: Payment Day. Despite not being the original, the Amiga version was the one that was first commercially released in 1993, published by Rainbow Arts in Germany and Renegade in the rest of Europe. The Mega Drive version did not have a publisher and stayed unreleased from spring 1993 until 1994, when Data East took over its worldwide distribution. Data East itself released the game in North America, and contracted Sony Imagesoft for the game’s distribution in Europe.

The Mega Drive version of the game was re-released on the Wii‘s Virtual Console service in Europe and Australia on March 22, 2008 and on April 14, 2008 in North America.[1]It was also released once again for the Mega Drive/Genesis in 2022 as Mega Turrican : Director’s Cut, an aftermarket cartridge containing the original game, a new variant with some restored content and a score attack level.

Plot – Mega Turrican

Time has passed since humankind last heard of The Machine. Bren McGuire is on a United Planets Freedom Forces mission when suddenly he sees his worst nightmares come true again. Years ago, he was the only survivor of the starship Avalon 1 when The Machine took out his comrades in an attempt to take over the galaxy. Back then, Bren sought revenge against his enemy and finally destroyed him in the planet of Landorin. Nobody expected a return of The Machine, but now, after many people enjoyed freedom and peace in the galaxy, the dark forces under his command are starting to assemble again.

In a sweep of terror, The Machine destroys dozens of planets and enslaves hundreds of peaceful people. The old memories arise again when Bren hears the last message of a young and beautiful girl. Desperately she cries for help, as her planet is being taken over by the soldiers of The Machine. As Bren receives the message, he slips into his Mega Turrican assault suit and swears final revenge.

Once again, Bren McGuire, now the leader of the Freedom Forces, is the only hope in a crucial mission to definitely destroy the grasp of evil represented by The Machine. A lone warrior against the evil hordes of The Machine, Bren jumps out of his ship to face the ultimate challenge.

Gameplay – Mega Turrican

The player has to complete numerous large levels always searching for secrets to pick up and enemies to shoot. To do this, the player can pick up three different, upgradeable shots:[2] a “Multiple” spread gun, a more powerful, single-direction “Laser” and a “Rebound”, which fires shots directly up and down that travel along floors and ceilings, while the main forward-firing shot is weaker. He can also go into wheel-mode by pressing jump while holding down on the D-Pad (as long as the player has enough special energy) and use a rope. In wheel-mode, the player is nearly invincible and can lay mines or explore previously unreachable areas, a mechanic similar to the “Morph Ball” from the Metroid series and the “Spin Dash” from the Sonic the Hedgehog series.

The player can also use a grappling hook for the first time in the Turrican series.[3]

Development – Mega Turrican

The German magazine “Amiga Games” published a complete 6-part development diary (The long way from Turrican II to Turrican III) in 1992.[4] The German magazine “Power Play” published an article about the development of Mega Turrican 3 in 1993.[5]

Factor 5 began the work on Mega Turrican III for the Amiga right after Mega Turrican II was released in 1991. They had a working demo that already had some features from the final game. However, around this time, the Amiga market was already in decline and together with Rainbow Arts, it was decided to develop the game for the Sega Mega Drive instead.

Mega Turrican game was completely redesigned for the console and it was co-developed by Factor 5 and members of Kaiko. Development of what was already known as Mega Turrican was finished in spring 1993, but Factor 5 was still lacking a publishing agreement for the title at this point, since Rainbow Arts did not perform direct operations on the console business.

Factor 5 had then to shift efforts into presenting the game to various Mega Drive/Genesis publishers in hopes they could sign a definite deal, a process that would end a whole year after when Data East agreed with Factor 5 into publishing Mega Turrican in 1994.

Mega Turrican (USA)
Mega Turrican (USA)

Opening Theme

Stage 1 (Secret Area)

Stage 2 Boss

Stage 3 Boss

Stage 4 Boss

Stage 5 Boss

Ending Theme

Game Over

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