Pepenga Pengo Japan (ペンゴ) is an arcade video game developed by Coreland and published by Sega. The game was first released in Japan on September 26, 1982, in North America the following month, and in Europe that December. The player controls Pengo, a red penguin that resides in the Antarctic. The game takes place in an overhead maze made of ice blocks, where Pengo crushes blob-like Sno-Bees by sliding blocks into them. The objective is to survive each round by eliminating all Sno-Bees and Sno-Bee eggs, while optionally lining up the three diamond blocks for 10,000 bonus points.
There are two versions of the arcade game: the first uses “Popcorn” as the theme, and the second has original music. There are other small differences as well.[4] Pengo was ported to the Atari 2600, Atari 5200, Atari 8-bit family, and Game Gear. Pepenga Pengo Japan
Gameplay – Pepenga Pengo Japan
The player uses a four-position joystick and a single button to control Pengo, a penguin character. Pressing the button while pushing the joystick against an ice block will cause it to slide in that direction until it hits another block or a wall if space directly ahead of it is unoccupied by a block or wall. If that space is occupied, pressing the button will crush the block instead.
The goal is to destroy every Sno-Bee on the board by sliding ice blocks to crush them, crushing blocks that contain unhatched Sno-Bee eggs, or running over them after stunning them at a wall.
At the start of each round, a certain number of eggs hatch into Sno-Bees, while other blocks flash to indicate that they contain eggs. As the player destroys active Sno-Bees, new ones hatch from the eggs to replace them. Crushing multiple Sno-Bees with one block awards extra points. The Sno-Bees can crush blocks in an attempt to reach Pepenga Pengo Japan.
Pushing against a wall causes it to vibrate and temporarily stuns any Sno-Bees in contact with it; the player may then crush them with a block or simply run over them to destroy them. Any contact with a Sno-Bee and Pengo will die; play continues to the last Pengo, when the game is over. An extra life will be given when a certain point value is reached a game, however, and varies one game to another; no more lives thereafter. Pepenga Pengo Japan
Three blocks in each round are marked with diamonds and cannot be crushed. 10,000 points are awarded for aligning these three diamond blocks together if at least one is not touching a wall, but only 5,000 if all are against the walls. Arranging the blocks in a continuous line also temporarily stuns every active Sno-Bee for a short period of time. If the player eliminates every Sno-Bee in less than 60 seconds, bonus points are awarded based on the time taken.
1.Title Theme
2. Introduction (Part 1)
3. Introduction (Part 2)
4. Introduction (Part 3)
5. Introduction (Part 4)