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Revenge of Shinobi The

Genre

Hack and slash,[1] platform

Console

Sega Genesis

Ratings

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308

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Sega Genesis

Revenge of Shinobi The

Revenge of Shinobi The

The Revenge of Shinobi, released in Japan as The Super Shinobi,[a] is a hack-and-slash action video game developed and published by Sega in 1989. It was the first Shinobi game developed for the Sega Genesis, and was later released on the coin-operated version of that console, the Mega-Tech.

Alongside Shadow Dancer, the game is a sequel to Shinobi, and features an original score by Yuzo Koshiro. The game was included in the compilations: Mega Games 2, Mega Games 3, Mega Drive 6 PakSega Classics Arcade Collection (for the Sega CD), and Sega Smash Pack (for the PC and Dreamcast).

It was also re-released for the Wii Virtual Console in 2009, on the PlayStation 3 via PlayStation Network and Xbox 360 via Xbox Live Arcade download services in 2012, for iOS and Android devices in 2017 via Sega Forever,[2] and on the Nintendo Switch Online + Expansion Pack in 2023. The game also appears on the Sega Genesis Classics (released as Sega Mega Drive Classics in PAL regions) for Windows, Linux, macOS, PlayStation 4, Xbox One, and Nintendo Switch.[3]

Plot – Revenge of Shinobi The

Taking place three years after the first game, the criminal organization Zeed from the original game has since reformed and have renamed themselves “Neo Zeed”. They decide to have their revenge on the Oboro Ninja clan and Joe Musashi by killing his master and kidnapping Joe’s bride, Naoko. Joe, having reached the clan too late, manages to learn about Neo Zeed’s plot by his dying master. Joe decides to travel the world to gain his revenge on Neo Zeed as well as try to save Naoko before it is too late.

Gameplay – Revenge of Shinobi The

The game is a traditional side-scrolling platform game. The player controls Joe Musashi and must complete eight districts before the final confrontation with the head of Neo Zeed. Each district consists of three scenes, two of which are platforming levels and the third being a battle against a unique boss character.

The directional pad moves Joe around while the A, B, and C buttons are used to perform ninjutsu techniques, attack and jump, respectively. A key move in The Revenge of Shinobi is the somersault, which maximizes Joe’s jumping height and enables him to throw eight shuriken at once in mid-air. Additionally, some stages consist of multiple layers, such as the first scene of the Military Base and the freeway in Area Code 818. Switching between layers is also done with the somersault move.

Alongside his standard moves and attacks, Joe has the ability to do four special ninjutsu techniques. Only one can be performed per life, unless a ninjutsu item was picked up, or the ninjutsu of Mijin was used.

A variety of bonus crates can be found in each level, some hidden in the scenery. These include simple powerups such as extra shuriken or health packs, as well as special items to gain lives or extra ninjutsu attacks. Besides powerups, some crates may contain time bombs: explosives that detonate when their fuse runs out or if Joe comes too close (though he can walk out of the blast radius if the player is quick enough).

The game is divided into four difficulties. As difficulty increases, more enemies appear per stage; on Hardest, Joe takes twice as much damage and the number of starting lives decreases from 10 to 1. From the options menu, the player can also choose the number of starting shuriken from 0 to 90 (though a technique does exist that allows infinite shuriken). The game has two different endings, depending on whether Joe rescues his bride or not.

Batman in The Revenge of Shinobi

Development – Revenge of Shinobi The

The game’s director Noriyoshi Ohba intended Revenge of Shinobi to be a showcase for the then-new Genesis hardware as well as to adapt the series to something better suited for a home console. As a result, the game is more story-driven with Joe Musashi not rescuing multiple hostages in each level as in the original game, but a single hostage at the end. A life bar was introduced as being more appropriate for a console game of that scope.

Ohba intended Revenge of Shinobi to have a high level of difficulty to get the player to think about how they could best beat the game. The game’s ninja magic was intended to be helpful in particular situations or boss encounters, making certain parts of the game much easier if the player knew which ninja magic to use at what time.

Some of the game’s enemies are notably too similar to various characters from film and comic books, a fact that Ohba attributes to his own lack of creativity.

He made rough sketches of these characters based on what he had in mind at the time, expecting that the character designer would modify them and add their own creative touches for the final game. However, they did not, resulting in some enemy characters who were similar to the likes of Sylvester StalloneBatmanSpider-ManTerminator and Godzilla.[4]

Release – Revenge of Shinobi The

Because of copyright issues regarding certain enemy characters (many of which were based on cultural icons) there were at least four versions of the game in Japan and North America, with the later two also appearing in Europe:

Revenge of Shinobi The

The Shinobi

Sunrise Blvd

Make Me Dance

China Town

My Lover

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