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Sword of Sodan

Genre

Hack and slash

Console

Sega Genesis

Ratings

Views

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Sega Genesis

Sword of Sodan

Sword of Sodan

Sword of Sodan is a hack and slash video game released for the Amiga in 1988 by Discovery Software, which also commissioned a port for the Apple IIGS (but not made public until 2018). A scaled-down version for the Sega Genesis was released in 1990 by Electronic Arts, and in 1993 it was released for the Apple Macintosh System 7 by Bethesda Softworks.

Plot – Sword of Sodan

Set in a medieval fantasy world, Lordan is the ruler of the northern kingdom. Zoras, an evil necromancer, is in his tower made of human bones, planning to make a second attempt to overthrow Lordan, after his first attempt was defeated by Sodan, the hero.

Zoras studied ancient parchments where he learned to experiment with long forgotten spells. His new knowledge enabled him to conjure all kinds of nightmarish creatures, which he sent marching toward Lordan’s castle, leaving a path of death and destruction.

To protect his twin children, son Brodan and daughter Shardan, Lordan arranged for them to be taken from the castle across the Cthol mountains to the farthest corner of the land. After Lordan’s defeat and death at Zoras’ hands, his children were raised by an old, bitter man, who also trained them in the art of sword combat.

Gameplay – Sword of Sodan

Amiga – Sword of Sodan

Amiga screenshot

There are two playable characters: Brodan or his twin sister Shardan, whose gameplay characteristics are identical despite their physical differences. The character walks in a horizontally scrolled world from left to right, defeating enemies with their swords, wielding either standing or kneeling.

Though the player is also equipped with a shield, it is merely for decoration. It was completely removed from the Sega Genesis version.

Before each level starts, a map appears, showing the player’s progress through the land on their way to castle Craggamoor. Scrolls give additional information about the current location. Once the player enters the castle, the map is replaced by a gloomy picture of an outside view of the castle.

Most of the levels consist of simply fighting enemies with the sword, but sometimes the player must avoid traps or solve puzzles.

The player starts with five lives, an energy meter and a hit strength level. A player’s energy is reduced every time they are hit by enemies, but their hit strength can be increased by using potions.

There are different types of potions. Some increase hit strength, some give an extra life, some provide short-term invincibility, while still others kill the current opponent immediately.

There are eleven different areas, five in the area surrounding the castle, and six within. The player starts at their own city gate, and progresses through the countryside towards the castle, passing through city streets, a forest and a graveyard.

Once within the castle, the player wanders through catacomb-like levels, which lead to the wizard’s tower at the end. The world is inhabited by 13 different enemies and a single supporting character, the ostrich-like creature called “the animal”.

Sega Genesis – Sword of Sodan

While the gameplay mechanic is very similar to the Amiga version, there are several differences. First, enemies attack from both directions, instead of the single direction in the Amiga game. Second, the player relies more regularly on potions, which are also dropped more frequently and can combined to achieve different effects.

Third, the areas have been reduced from eleven to eight, with some completely deleted (e.g. the forest), while others combined. Finally, there are only eight enemies, as opposed to the thirteen in the Amiga game, however, the enemies are spawned more frequently, and in different areas.

Development – Sword of Sodan

Sword of Sodan was created by three Danish engineers from Discovery Software in 1988, while a simultaneous conversion port was worked on for the Apple IIGS by Visual Concepts. Two years later Innerprise Software, whom purchased the game rights, created a scaled-down port of for the Sega Genesis system which differs in reduced graphics and sound quality, as well as notable changes in overall gameplay.

The Genesis port was published by Electronic Arts in North America and Europe, and by Sega in Japan. The game was again ported in 1993 by Bethesda Softworks for the Apple Macintosh System 7.

Reception – Sword of Sodan

According to programmer Søren Grønbech’s homepage, Sword of Sodan on the Amiga was at the top 10 selling charts for more than six months and selling about 55,000 copies.[7] Due to the violent nature of the game, it was indexed by the German BPjS/BPjM in 1989.

The original 1988 release for Amiga got mostly favorable reviews by the magazines, with praise for the graphics, which included large, detailed sprites, unusual for that time. However, the budget re-release in 1993 was met with negative reviews.

For the Sega version, websites like I-Mockery.com or Somethingawful.com mocked the game for its bad graphics, annoying sound effects, frustrating controls and difficult gameplay.

Sword of Sodan

Opening

Name Entry (Short)

Shop (Village)

Erias

Statts

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